Constructor
@:glFragmentSource("#pragma header\nuniform float u_px;\nvoid main(void){\n\t#pragma body\n\tvec2 s = floor(openfl_TextureCoordv * openfl_TextureSize / u_px) * u_px;\n\tgl_FragColor = texture2D(openfl_Texture, s / openfl_TextureSize);\n}")new (px:Int)
Variables
@:keepu_px:ShaderParameter<Float>
Methods