灰度着色器

Constructor

@:glFragmentSource("#pragma header\nvoid main(void){\n\t#pragma body\n\tfloat mColor = 0.;\n\tmColor += gl_FragColor.r + gl_FragColor.g + gl_FragColor.b;\n\tmColor = mColor / 3.;\n\tgl_FragColor.rgb = vec3(mColor, mColor, mColor);\n\tgl_FragColor *= openfl_Alphav;\n}")new ()

Methods

Static variables

@:value(new GeryShader())staticshader:GeryShader = new GeryShader()