Constructor
@:value({ color : 1 })@:glFragmentSource("#pragma header\nuniform vec3 u_mcolorvalue;\nvoid main(void){\n\t#pragma body\n\tgl_FragColor.rgb = u_mcolorvalue * color.a;\n\tgl_FragColor.w = color.w;\n\tgl_FragColor *= openfl_Alphav;\n}")new (color:UInt = 1)
Variables
Methods