纹理遮罩着色器

Constructor

@:glFragmentSource("#pragma header\nuniform sampler2D u_bitmapData;\nvoid main(void){\n\t#pragma body\n\tvec4 maskColor = texture2D(u_bitmapData, openfl_TextureCoordv);\n\tgl_FragColor = maskColor.a * color * openfl_Alphav;\n}")new (bitmapData:BitmapData)

Variables

@:keepu_bitmapData:ShaderInput<BitmapData>

Methods