new (display:Tile)
box:BSprite
skin:ButtonFrameSkin
按钮皮肤实现
sound:String
read onlytoggleState:String
clickEvent:Void ‑> Void
点击事件触发
getDisplay ():Tile
sendToggleState (state:String):Void
发送选择状态
* @param state - 通过ToggleButton的静态常量状态处理
setContent (frame:Frame):Void
设置上下文内容
updateComponents ():Void
@:value(true)mouseChildren:Bool = true
是否可以触摸到子集
@:keepbaseBuilder:Builder
基础生成baseBuilder,该属性只有通过MiniEngine创建时生效。
@:keepread onlycurHeight:Float
获取实际高度(原图尺寸,旋转不计算)
@:keepread onlycurWidth:Float
获取实际宽度(原图尺寸,旋转不计算)
@:keepcustomData:Dynamic
自定义绑定数据
@:value(true)@:keepmouseEnabled:Bool = true
@:value(null)@:keepname:String = null
onTouchMove (touch:TouchEvent):Void
点击移动
Parameters:
null
touch
dispatchTouchEvent (e:TouchEvent):Void
统一调用触摸事件
e
getTileAtPos (posx:Float, posy:Float):Tile
通过坐标获取指定tile
posx
posy
Returns:
Tile
@:keepaddChild (display:Tile):Void
添加对象到最上层
display
@:keepaddChildAt (display:Tile, index:Int):Void
@:value({ useWeakReference : false, priority : 0, useCapture : false })@:keepaddEventListener<T> (type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false, priority:Int = 0, useWeakReference:Bool = false):Void
@:keepdispatchEvent (event:Event):Bool
@:keepgetParent ():BDisplayObjectContainer
获取父节点
BDisplayObjectContainer
@:keepgetStageHeight ():Float
经过了缩放计算的舞台高度
* @return Float
@:keepgetStageWidth ():Float
经过了缩放计算的舞台宽度
@:keephasEventListener (type:String):Bool
@:keeponFrame ():Void
@:keepremoveChild (display:Tile):Void
@:value({ useCapture : false })@:keepremoveEventListener<T> (type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false):Void
@:keepsetFrameEvent (isFrame:Bool):Void
@:keeptoString ():String
@:keepwillTrigger (type:String):Bool