异步资源载入构造结果
new (path:String, parent:Dynamic)
@:value(new ZAssets())assets:ZAssets = new ZAssets()
@:value(null)viewXmlPath:String = null
@:value({ onloaded : null })build (cb:Bool ‑> Void, ?onloaded:Void ‑> Void):AssetsBuilder
dispose ():Void
释放
loadFiles (files:Array<String>):AssetsBuilder
loadSpine (pngs:Array<String>, atlas:String):AssetsBuilder
@:value({ isAtf : false })loadTextures (img:String, xml:String, isAtf:Bool = false):AssetsBuilder
dynamiconProgress (f:Float):Void
@:value(null)display:Dynamic = null
ids:Map<String, Dynamic>
bindBuilder ():Void
绑定创建器对象
disposeView ():Void
get<T> (id:String, type:Class<T>):Null<T>
根据类型获取对象
Parameters:
id
type
Returns:
T
getFunction (id:String):Dynamic
可根据ID获取方法,如ZHaxe.call以及ZTween.play方法
Dynamic
variablesAllHaxe (func:String, data:Dynamic):Void
绑定Haxe方法映射
key
null
data
variablesAllHaxeBindMiniAssets (miniAssets:MiniEngineAssets):Void
绑定Haxe方法中使用的miniAssets资源对象
miniAssets