Constructor

new ()

Variables

@:value(0.0)angle:Float = 0.0

@:value(0.0)angleDelta:Float = 0.0

@:value(new ParticleColor(0.0, 0.0, 0.0, 0.0))color:ParticleColor = new ParticleColor(0.0, 0.0, 0.0, 0.0)

@:value(new ParticleColor(0.0, 0.0, 0.0, 0.0))colorDelta:ParticleColor = new ParticleColor(0.0, 0.0, 0.0, 0.0)

@:value(new ParticleVector(0.0, 0.0))direction:ParticleVector = new ParticleVector(0.0, 0.0)

@:value(0.0)particleSize:Float = 0.0

@:value(0.0)particleSizeDelta:Float = 0.0

@:value(new ParticleVector(0.0, 0.0))position:ParticleVector = new ParticleVector(0.0, 0.0)

@:value(new ParticleVector(0.0, 0.0))prevPosition:ParticleVector = new ParticleVector(0.0, 0.0)

@:value(0.0)radialAcceleration:Float = 0.0

@:value(0.0)radius:Float = 0.0

@:value(0.0)radiusDelta:Float = 0.0

@:value(0.0)rotation:Float = 0.0

@:value(0.0)rotationDelta:Float = 0.0

@:value(new ParticleVector(0.0, 0.0))startPos:ParticleVector = new ParticleVector(0.0, 0.0)

@:value(0.0)tangentialAcceleration:Float = 0.0

@:value(0.0)timeToLive:Float = 0.0

Methods

update (ps:ParticleSystem, dt:Float):Bool