游戏服务器事件

Constructor

new (type:String, ?data:Dynamic)

Static variables

@:value("bekickedout")staticBE_KICKED_OUT:String = "bekickedout"

监听自己被踢出当前房间

@:value("broadcast")staticBROADCAST:String = "broadcast"

监听收到同个房间内的广播消息

@:value("disconnect")staticDISCONNECT:String = "disconnect"

监听断开连接,收到此事件后,需要调用 GameServerManager.reconnect 进行重连

@:value("gameend")staticGAME_END:String = "gameend"

监听帧同步游戏结束

@:value("gamestart")staticGAME_START:String = "gamestart"

帧同步开始

@:value("logout")staticLOGOUT:String = "logout"

监听用户登出游戏服务事件,可能是主动登出也可能是其他原因被动登出。

@:value("playerstatsupdate")staticPLAYER_STATS_UPDATE:String = "playerstatsupdate"

某个玩家的状态变更

@:value("room_info_change")staticROOM_INFO_CHANGE:String = "room_info_change"

房间信息发生变化

@:value("roomlistupdate")staticROOM_LIST_UPDATE:String = "roomlistupdate"

监听房间列表是否有更新

@:value("roommsg")staticROOM_MESSAGE:String = "roommsg"

房间消息广播

@:value("ayncframe")staticSYNC_FRAME:String = "ayncframe"

监听同个房间的帧同步消息

Inherited Variables

Defined by ZEvent

@:value(null)data:Dynamic = null

Inherited Methods