嵌入加载

zygame.macro.ZMacroUtils支持嵌入加载TextureAtlas以及SpineTextureAtlas功能,使用该功能后,资源会被嵌入到代码中:

//加载嵌入TextureAtlas纹理示例
ZMacroUtils.loadEmbedTextures(Game.assets,"GameAssets/StartScene.png", "GameAssets/StartScene.xml",false);
//加载嵌入Spine示例
ZMacroUtils.loadSpineEmbedTextures(Game.assets,["GameAssets/spine/main.png"], "GameAssets/spine/main.atlas");
Game.assets.setObject("main",Json.parse(ZMacroUtils.readFileContent("GameAssets/spine/main.json")));    

通过zygame.utils.ZAssets完成加载流程:

Game.assets.start(function(f){
  if(f == 1){
    trace("加载完成");
  }
})