zygame.macro.ZMacroUtils
支持嵌入加载TextureAtlas以及SpineTextureAtlas功能,使用该功能后,资源会被嵌入到代码中:
//加载嵌入TextureAtlas纹理示例
"GameAssets/StartScene.png", "GameAssets/StartScene.xml",false);
ZMacroUtils.loadEmbedTextures(Game.assets,//加载嵌入Spine示例
"GameAssets/spine/main.png"], "GameAssets/spine/main.atlas");
ZMacroUtils.loadSpineEmbedTextures(Game.assets,["main",Json.parse(ZMacroUtils.readFileContent("GameAssets/spine/main.json"))); Game.assets.setObject(
通过zygame.utils.ZAssets
完成加载流程:
function(f){
Game.assets.start(if(f == 1){
trace("加载完成");
} })